I have been working lots of 12 hour days lately. I wake up at 6 am. :D But it’s pretty much all stuff I WANT to do!
Things of interest:
- Doing more illustrations for The Period Blog which is awesomeness.
- I have a character design job coming up which is SUPER EXCITING!
- I have finally drafted my first script for my All-Canadian Heroes comics anthology and have gotten two people to look at it and give me feedback already (thanks Bevan and Jonathon!). While I’m not satisfied with it yet, it’s way better structured than anything I’ve written before and I already know of ways I can improve upon it!
- I might get to spend two semesters doing an (interactive) graphic novel project, for credits. Sweet.
- I’m learning so much about business lately and it’s blowing my mind. I’m so stoked about what I’m going to achieve in the next few years.
And here’s some of the illustration I’ve been doing at my day job!
It’s way different from the stuff I normally do. In fact, almost the opposite! I’ve been asked to make art assets that mimic/fit with the style of another artist, whose work uses simple/geometrical/symmetrical shapes, flatness/unrealistic perspective, no lines, and tons of bright colours/smooth gradients. On top of that… backgrounds! Environments!! … Pretty much the opposite of me!
On the upside, I’m getting tons of practice with Illustrator (the pen tool is my new best friend) and colour. Working in new styles lets me see things in new ways. If you have core drawing skills and experience in applying graphic design principles, then you should be able to understand “how images work” and be able to create work in any style once you analyze it.
Candy store! (“I’ll take you to the candy shop~”)
Magic castle!! Components of the castle itself were created by the other artist, but rearranged by me.
Far away planet! (I love how this one came out!)
Tree fort! (I had to try out like four methods of drawing the branches before they looked like branches.) P.S., the house and the platform on the left and the ladders were created by the other artist.
Character design progression! The characters started out more detailed and 3D-ish, but we eventually decided to go in another direction and make them flattened, simple and stiff, like paper dolls. They still need some tweaking (especially that penguin… hahaha).
I got this far with the puppy’s pose sheet before we decided to change directions (beware, intense adorableness!):
So many puppies!!
Lastly, a unicorn: